Animating in Composer Overview

Animating in Singular's overlay builder, Composer, is important for creating dynamic and compelling overlays. Animating is essential for defining how your overlay behaves when it is being taken on-air, off-air or sitting on screen.

There are three methods of animating within Singular's Composer: Timeline, Behavior and Update Animations.

 

Timeline Animations

The most important and necessary of the three types of animations is the Timeline Animation. The Timeline Animation defines what exactly your overlay does when it is taken on and off air. Does it fade, slide or twirl when you take that overlay on or off air? 

Click here for a tutorial on how to use Timeline Animations.

 

Behavior Animations

Behavior Animations allow you to add looping animations to Composer elements. This can be particularly useful for adding something such as a flare or other living holds to an overlay. The primary purpose of Behavior Animations is to make your overlays a little more "alive" when they are on-air. Put simply, how do your overlays "behave" when they are on-air?

Click here for a tutorial on how to use Behavior Animations.

 

Update Animations

Update Animations are triggered when new data is pushed to your overlays. If an Update Animation is enabled, any new information that is sent to your overlay will update with an animation of your choosing. Think a fade out and then a fade in when the score of your favorite sports team goes from 0 to 1 on the scoreboard. 

Click here for a tutorial on how to use Update Animations.

 

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